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Wooden Mechanisms by Derek Hugger

Derek Hugger has created an amazing video showcasing some of his mechanized creations.

What makes this video even better is that Derek has made the plans for all his mechanisms in the video for sale, along with some other projects, on his website here. Most of these designs could be recreated using a laser cutter or cnc router and showcase a variety of archetypal mechanisms that could be applied in other projects. He has also taken the time to share some of the links to the tools he uses for creating his work, which can be found here.


Amazing 3D Printed Zoetropes

A zoetrope is an early form of animation commonly seen in 2D animation. In these beautiful 3D printed incarnations a strobe is used to trick the eye into perceiving motion.

Here is an isolated still of one of the ponies.

For further information on the ponytrope you can visit Kelly Eagans site or the original article from Make.

Another great zoetrope recently created is a work titled "All Things Fall" by Mat Collishaw.

This Epic work is a physical manifestation inspired from the painting "Massacre of the Innocents."

All of the 350 figures and architecture were for the most part created with 3ds max and zbrush (who makes sculptris, a free entry level version). For further information from the sourse article visit Make.

Another great zoetrope incarnation is a project called "Blooms" by John Edmark.

Edmark put together an amazing Instructable (which can be found here) explaining the creation of the objects and how to video record them in order to animate them properly.


3D Printing and Mold Making

Interested in making multiples with the 3D Printer but don't have the time that is required for larger prints? One solution may be to make a silicone/rubber mold of a single 3D print, for casting resin positives. The below video goes into detail the process and materials needed for making such a mold.

This video was made by Gordon Tarpley a link to his blog can be found here.


Visiting Artist Mary Neubauer - Metal Casting & Digital Fabrication

Mary Neubauer is the head of sculpture at the Herberger Institute of Art and Design at Arizona State University. Her work has been shown internationally and blends organic shapes and materials within the realm of digital fabrication. She will be doing a live demo in the XYZ Lab January 22nd from 1:30 - 4:30pm with a following lecture at INFLUX at 7pm.

Check out Mary's portfolio here: www.marybatesneubauer.com

Artist Statement: "My artistic processes focus on the hidden aspects of our surroundings, emphasizing artistic and tactile way of understanding global and metropolitan functions based on data visualization. New ways of seeing our natural and built environments are made possible through the dimensional, visually appealing expression of the many streams of numbers that constantly input from our environment. An expanded awareness of systems, cities, timelines, and the rhythms of the larger world is evoked. It is my hope that these data-responsive images will serve as an aid to a more deeply felt deeper understanding of the complex attributes of the environments in which we live today.  My work is designed to provide a highly visual interpretation of the behavior of data through time, while remaining true to the underlying input driving the visuals.
 I have had the opportunity to work with municipalities, corporations, environmental agencies, individuals, and industry in a number of data visualization projects. I have visualized rainfall and water usage, river and tidal flows, geophysics, environmental pollutants, decibel levels, metal stream variations, air traffic, pedestrian flow, solar storms, telecommunications data, and many other topics in an ongoing series of exhibitions and projects. As well, I have collaborated with composer Todd Ingalls, on sonification of data, and have completed several public art projects involving these data flow topics both individually and as part of a team. My work allows me to engage directly with the community and interact with specialists from many different disciplines.
My data visualization work has a broad capability for variation.  It responds to incoming data through textural variation, color, feeling tone, and illumination. The work can be produced as 2D imagery,  sculptural form, surface maps, animations, and responsive public art.   I am working creating visualizations that are accessible anywhere, and are adaptable to many new media, including websites and portable digital formats. Projections of the work allow viewers to travel around in an experiential way,  through brightly colored numeric worlds and ongoing virtual flybys. 3D models and prototypes of the data make long-term cycles and variations tactile and tangible, while prints and renderings offer a more contemplative view. The artworks are meant to express long-term patterns in global phenomena, enhance sensitivity to the invisibly functioning aspects of our surroundings, and offer an expanded definition of sculpture. This work lends clarity to the grand cycles of nature and human activity, while revealing fresh perspectives on day-to-day metropolitan life. The results are amazing and beautiful, often echoing forms and patterns found in nature."


2014 London 3D Printshow Artist of The Year

Pussykrew, creator of ‘Materia’ Sculpture Series: Melter / Body Double / Collision, was awarded Artist of The Year for their project exhibited at the 2014 London 3D Printshow.

Pussykrew uses 3D models of organic objects and runs liquid and collision simulations on them in the aim to blur the line between the physical and digital worlds we exist in.

After these digital models have been created they are then 3D printed.

These prints are then finished with lots of sanding and high luster automotive paint in the aims of mimicking the rendering commonly found in 3D modeling programs.

For further insight into their process visit their project page here.

Dronetacular DigiFab Print Project

Instructables recently hosted a very interesting project created by Joseph DeLappe titled Laser Etch Rubber Stamps for a Drone Stamp Revolution!

As found from the projects Tumblr page, "'In Drones We Trust' is a participatory art project inviting individuals to stamp their currency with a tiny image of a predator drone in flight. Over 400 drone rubber stamps have been shared with volunteers throughout the United States and abroad. These pages feature hundreds of images of drone stamped currency that have been shared by project participants and put back into circulation. Each image includes the location and date of the stamp. If you find any drone stamped money, please let me know!"

Here is a close up of one of the stamps. The Instructables project page gives you all the information to make your own including the necessary graphics.

The project highlights the unique capabilities the laser cutter provides in regards to custom stamp making (in this case done with laser etchable rubber covered in a previous post here), the ability to make large quantities of multiples and the ability to virally share a project given a somewhat common digital fabrication technology platform such as laser cutter/engravers.


3D Printing as Street Art? Meshbombs

3D Printing Industries wrote an excellent article, Meshbombs: Jason Ferguson Discusses His 3D Printed Street Artwhich details a unique and subversive way to question the nature of objects found in common spaces.

Jason Ferguson will borrow an object from his location of choice, 3D scan it, alter it and then replicate it. He then returns to the source of the object and will re-install the original borrowed object along side his inventive remixes.

Jason hopes that this form of art will expand in practice and encourages others to partake in it, sharing their works on social media with the tag #MeshBomb.